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Audio Programmer: Sucker Punch Productions

Sucker Punch, the studio that created Ghost of Tsushima, is looking for an Audio Programmer to join our studio in Bellevue, WA. When you are playing a game, can you close your eyes and feel the space you are in? Is it large or cramped, an open field or an echoing valley? Does it have insects, birds or small creatures scurrying around? Can you tell if there are enemies nearby, and how the music can accentuate the feeling of calmness or immediate danger? If yes, our talented audio team generates gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game. We are looking for the whole package: someone with the necessary skills to investigate, define, create and deploy features from data entry in one of our creation tools, through the asset building pipeline, into the engine, culminating in a great game experience. Whether you are working on missions, UI, music, dialogue, or special effects, this is more than just coding a feature in a single layer; it is about owning the vision from user facing tools, all the way to the nut and bolts of the engine.Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome. Responsibilities Analyze and enhance existing features, and support the artists and designers using them Work with audio and other dev teams to design and develop new features for our engine, from user input to awesome game experiences Work closely with audio team and lead programmer to develop and integrate new technologies into our game engine in support of enhancing the audio experience Work is done mostly in C++, but Python is also required for authoring workflows Follow best practices, development processes, and coding standards Create and implement well-engineered, reliable, maintainable, and bug-free code Ability to work under tight time constraints and deadlines Able to own large engine features from start to finish Must have a positive and supportive attitude and enjoy working with others Qualifications BS or higher in Computer Science or a related discipline Must be legally able to work in the United States Excellent communication across disciplines Solid 3D math skills Passionate about making great games Experience building core audio technologies (DSP, sound propagation, occlusion/obstruction, etc.) Bonus Factors 3+ years of academic or personal experience in sound systems programming Experience with Wwise A sense of humor

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