Nvidia’s DLSS 5 isn’t a tool. It’s an invasion
Why is Nvidia’s DLSS 5 causing gamers to go insane? Because it makes a game look how Nvidia thinks it should look—and uses AI to do it.
Nvidia’s newly-announced DLSS 5 is an Nvidia feature that injects new details like textures and lighting via generative AI into supported games, all done using the GPU. It’s quickly become the focal point of an increasingly vicious battle between human artists and AI.
It’s a step further than even Microsoft is going. Last week, Microsoft tried to convince game developers—backed by chipmakers like AMD, Intel, and yes, Nvidia—that AI should be built into the foundation of PC games, but only as a tool that developers can choose to take advantage of.
But games are art, and art has purpose. If the GPU simply generates AI-generated content that neither the user nor developer asked for, doesn’t that detract from the experience? At that point, you have to ask yourself: what’s the dividing line between AI content, art, and slop that’s merely being forced down your throat?
DLSS 5 isn’t really DLSS at all
The artistic cost of DLSS 5
The AI invasion continues
The fact that Nvidia is doing this via AI matters. Transforming familiar characters into plasticky, well-lit influencer clones is one thing. Games, however, feel like a safe haven against AI’s blitzkrieg into our daily lives… and so this kind of encroachment feels all the more violating.
I still think there’s a place for AI-generated content, even if it isn’t art. Art is what you pay for at the theater, or listen to, or read; content is the illustration accompanying the pamphlet on new linoleum that’s left in your mailbox. Art requires effort and insight and discussion; content is the machine summary of a Teams call you were too sick to attend.
Nvidia / YouTube
Nvidia thinks its additions will strengthen the artistic contributions of game developers. But Nvidia is wrong. DLSS 5 is simply the sprinkling of AI content on top of games, devaluing them in the process.
A number of my family members (including my wife and cousins) are creators: writers, journalists, voice actors, and stage actors. Fortunately, AI still can’t replace a human performance, especially to a live audience. But that performance isn’t just the work of the actor upon the stage, but also the set designers, the directors, the creatives who plan and run lighting and audio. Providing those creatives with cheap, effective tools is one thing—taking over their outputs is quite another.
Buying a video game means paying creators to give you a tour of their creative vision. It’s a contract and an agreement. One where you shouldn’t have to let Nvidia bully its way in and dictate to you what parts of the tour you see, or what the tour itself should look like.
Yes, you may be able to turn DLSS 5 off. But until then, I absolutely will defend the rights of consumers and creators to stand up, draw a line, and refuse to let Nvidia cross it. It’s a line that we actually can draw right now, and that in itself still feels meaningful.