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Pragmata combines thrilling sci-fi action with endearing uncle energy

For far too long, video games have been besieged by the scourge of Dad Games. Things like the recent God of War entries and The Last of Us have popularized the idea of giving players some kind of paternal duty over a young, mostly helpless companion. It's played out and boring, among other things.

That's one of the reasons why I'm so into what I've seen of Capcom's upcoming Pragmata so far. This sci-fi third-person shooter, originally announced six years ago, has a similar enough premise to those other games I mentioned. You play as a guy named Hugh who finds himself needing to protect and work with a strange little girl named Diana as they try to escape a space station full of angry robots.

The difference, though, is that I would categorize Pragmata as more of an Uncle Game than a Dad Game. I got to play about 90 minutes of Pragmata at a press event recently, and it seems like a totally kick-ass action game with a really neat hacking-based hook, but the lighthearted interplay between Hugh and Diana was also significantly more endearing than the heavy-handed self-seriousness of something like The Last of Us.

Pragmata is basically Resident Evil 4 with an air dash

The hacking aspect of 'Pragmata' is extremely sick. Credit: Capcom

In case you haven't been following along with Pragmata's marketing (there's also a free demo available on every platform), the main thing to know is that it's a space-based third-person shooter with similar gameplay guts to that of the more action-oriented entries in Capcom's Resident Evil series.

Of course, Pragmata is not a horror game, so the vibe is pretty different. But at its core, this is still a game about carefully positioning yourself in the middle of overwhelming fights and trying to precisely line up shots on the weak points of enemies who (mostly) creepily move towards you in a slow manner. An obvious difference is that Hugh can also sprint, jump, and dash around the environment, giving it a much more fast-paced feel than you'd get as Leon S. Kennedy of the Resident Evil series.

These guys suck to fight. Credit: Capcom

The real meat of Pragmata's combat comes from Diana's hacking abilities. She sits on Hugh's shoulder at all times, and aiming at an enemy will bring up a square-based hacking grid that you navigate using the face buttons. In essence, you're doing a hacking mini-game while also running and shooting, and successfully hacking an enemy can open up weak spots or stun/slow them down. It is absolutely key to success, and the first time you do it, you'll immediately understand why it's a cool idea.

All of that had been known about Pragmata prior to this recent hands-on opportunity, though. One major new thing I got to see this time around was the game's hub area, which you can travel to from any checkpoint in the world. It's got a training range, upgrade stations, and even a friendly robot named Cabin who exists to help you do whatever you need to do in that space. Just from the demo I played, Pragmata seems like it's got a pretty satisfying upgrade loop to it. You collect different kinds of currency from exploring levels and defeating enemies, which you then use to upgrade Hugh's core functions like health, as well as all the different guns he uses along the way.

It's straightforward enough, but Capcom is one of the best purveyors of this type of single-player action game. I think they know a thing or two about player progression, and it showed in the demo I played.

Pragmata also has a ton of personality

Of course, there are fun costumes to unlock. Credit: Capcom

While the actual gameplay side of the demo didn't show me a ton I didn't already know about Pragmata, it was set in a substantially more interesting environment than we had seen previously. Specifically, I got to run around a weird, 3D-printed simulacra of Times Square in New York City, but inside a space station. Billboards and ads were full of fun references to other Capcom games like Ghouls 'n Ghosts, while the buildings and storefronts sometimes faded halfway out of existence because they clearly weren't fully completed before...whatever happened in this space station.

Going back to the whole "Uncle Game" thing, what impressed me most about Pragmata is the amount of heart there is in all of Hugh and Diana's interactions. She's never been to Earth, so Hugh spends most of the NYC level explaining various Earth concepts to her to sate her infinite curiosity on the subject. I especially dug a bit where Hugh mentioned that the fake NYC wasn't nearly as dirty as the real one.

Cabin's a cool dude. Credit: Capcom

Most importantly, I didn't get a ton of paternal energy from what I saw between Hugh and Diana. There was one scene where he had to save her from her own curiosity, but other than that, what I played was bereft of Hugh scolding, lecturing, or otherwise acting like much of a parent towards Diana. Rather, he feels a bit more like an uncle who's been tasked with watching a kid for a weekend. Just like any good uncle, you can even find gifts in the world and give them to Diana in the hub area, at which point she will adorably go and play with them.

At this point I've only played about two combined hours of Pragmata at various press events, but every time I see it, I want to play the final game more and more. I really think Capcom has stumbled onto something very cool here, between the sweaty, stressful sci-fi combat and the cute interplay between its two leads. We'll find out pretty soon whether or not it holds up over the course of a full game.

Pragmata launches on April 17 for PC, PS5, Xbox Series consoles, and Nintendo Switch 2.

Ria.city






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