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Two Years Later, Is the Apple Vision Pro Even Worth It

I'm the latest early-adopter in history. I finally got my hands on an Apple Vision Pro VR/AR headset, two years after launch, and I feel like I'm showing up at a party at 4 a.m., just in time to watch the last stragglers call for Ubers. Back in the more innocent days of 2024, Apple said the Vision Pro would be "the beginning of a new era for computing," but it's become an industry cautionary tale, proof that making a product that's better than everything else on the market (arguably) doesn't guarantee squat.

I've had this thing strapped to my face nearly 24/7 for the last week, and it's a frustrating device. It's insanely cool, among the most impressive pieces of hardware I've ever used, but I don't need to have it. It struggles to answer the most basic question: "What would I actually do with this thing?" The same question was asked by many when it launched, and from my late-comer perspective, the answer has yet to arrive.

The Apple Vision Pro's design is... astronaut chic

Credit: Stephen Johnson

I love the design of the Vision Pro. The aluminum grey and orange accent with bubbled-out faceplate screams "NASA moon mission." It looks like it's going to take you into orbit. It's so sleek: A single piece of rounded glass acts as both an optical lens for the cameras and a display for the Eyesight feature where people can see your eyes outside the headset. The aluminum alloy frame curves around your face and the cushy light shield snaps on magnetically. The fit and finish (as they used to say in car magazines) is top-notch too. Nothing rattles. No knob or button feels chintzy. There's a heft and solidness to the Vision Pro that makes it clear that this is equipment, not a toy.

But that makes it fairly heavy too. A Vision Pro weighs between 26.4 and 28.2 ounces, about the weight of an iPad Pro and a half. The headband (much improved with the newest version of the Vision Pro) and external battery do a ton to keep it from feeling saggy, but after awhile—maybe an hour or two depending on your neck muscles—you definitely feel the weight.

The Apple Vision Pro's technical specs are so good, they almost don't matter

Credit: Stephen Johnson

I could get into the tech specs of the Vision Pro, the micro-OLED displays and dual-chip architecture, with M2 and R1 processors and all that, but the important part is what the tech does: blow your mind.

After a painless set up, the first thing I did with the Vision Pro was check out "Encounter Dinosaurs," a free app that comes with the device. In it, a window opens to a prehistoric world. I'm sitting there enjoying the dinosaur drama on 10-foot tall virtual screen, a little shook at how perfectly defined it is, when the damn Rajasaurus sticks its entire head into my living room. Then it makes eye contact. Genuinely feeling like prey, I said, "holy crap" out loud, and the thing reacted. It all feels entirely real. The lighting matches your room lighting. The sound comes from all around you. It's jaw-dropping.

I was ready to go on a full dinosaur adventure in my new space helmet, but then the tech demo ended. It's a few minutes of dazzle. "Encounter Dinosaurs" encapsulates the overall experience of the Vision Pro—it's a tease, the suggestion of space flight, only to find you're the third backup astronaut who might get to go to the moon, if congress doesn't cut Apollo's spending first.

But the tech is so good. The eye-scanning, gesture-based UI (no controllers here) is flawless and feels like you're operating a computer with your mind. The spatial audio is pristine. The integration with other Mac gear is seamless. The definition and brightness of the graphics is perfect—no pixels visible at all. You can even use it to do things.

What it's like to use the Apple Vision Pro for work and entertainment

Credit: Stephen Johnson

I'm totally spatially computing right now. I'm looking at a wide-screen version of the display from my laptop floating before me, with a music app open and Olympic skiing in another window. I'm combining my laptop screen with apps from my helmet, sizing and arranging everything in virtual space, and navigating with my eyes and gestures. Everything works great. It's like living in the future. And the future is exhausting. It's not just the weight of the headset becoming more noticeable with each moment or the eyestrain headache I can feel coming on, it's the maximalism of it; it's too much. I'm sure some people dig it, but I feel like I need to escape, maybe to a nice beach or something.

But the Vision Pro's streaming is excellent, as good or better than your TV, whether you're watching movies from major streaming services, getting fully immersed in an NBA game or Metallica concert (both amazing, by the way), or just scrolling TikTok. The colors are brilliant. There's no hint of edge-blurriness. The dual micro-OLED displays create a virtual screen that's approximately 3660 x 3200 pixels per eye. That's better than 4K, on a display that can be as big as a movie screen. No notes.

Gaming is more of mixed bag. It's clear gamers weren't Apple's primary focus with the Vision Pro. You can link the Vision Pro to your PC or Mac for more complex games, but there aren't any real "AAA" games developed specifically for the device. There are some cool smaller titles, though. I was very impressed with recently released Retrocade, a collection of perfect ports of 1980s arcade games. They're the best ports I've ever played, because you play them on perfect virtual recreation of actual arcade cabinets, detailed down to reflections on the CRT screens. But it's kind of sad that the best gaming use of 2026's most advanced consumer technology is playing Frogger. There's so much possibility here, but the Vision Pro gaming section of the app store is a lonely place. I downloaded some random games—a shooter, a horror game—all glorified tech demoes. Overall, the Vision Pro apps in the App Store are few and mostly forgettable. Two years in, the ecosystem hasn't developed, which is a shame, given the possibilities.

I'm not sure what I actually want from the Vision Pro. It's advanced technology that you can use to privately stream movies at extremely high quality, play a few mildly diverting games, or get some work done in a new way. Shouldn't that be enough? Maybe. Mine is borrowed, but if I had dropped $3,500 for a Vision Pro, I would not think, "This was a wise use of my money." It's not just the money, though, it's also the friction.

What "augmented reality" is like on the Apple Vision Pro

Credit: Stephen Johnson

While full-immersion virtual reality is possible with the Apple Vision Pro, the focus has always been on augmented reality—real life, just with digital bells and whistles—but it's not really augmented reality. You can walk around with the headset on, but you're seeing the world through some cameras, with a field of view of 100° X 75°, about half of reality's FOV. And the outward looking cameras aren't nearly as good as the display, so "reality" is blurry around the edges, where "augmented" is clear as day. As good as the tech is, it still feels unsettling and alienating to use, particularly the transition from augmented life to just life. That sense of fakeness plus the strapping-a-heavy-thing-on-your-face factor adds up to it feeling like a chore to use a Vision Pro. It's the kind of device I'd use sparingly—pull it out to show a friend how cool it is or bring it on my next flight—but I haven't seen a killer app that overcomes the pain-in-the-ass factor enough to use it more often than that.

Ok, except that dinosaur thing. I want augmented reality to be that, but for longer than a few minutes. I want the transformative, the transcendent, something you couldn't experience any other way to make the weight and digital claustrophobia feel worth it. Sadly, it seems unlikely that Apple will be putting out the Apple Vision 2 any time soon. The future is smart glasses, and it's going to be a few years (if ever) for augmented reality to get closer to reality-reality in a pair of spectacles. Until then, I'll be waiting for the dinosaurs to come back.

Ria.city






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