{*}
Add news
March 2010 April 2010 May 2010 June 2010 July 2010
August 2010
September 2010 October 2010 November 2010 December 2010 January 2011 February 2011 March 2011 April 2011 May 2011 June 2011 July 2011 August 2011 September 2011 October 2011 November 2011 December 2011 January 2012 February 2012 March 2012 April 2012 May 2012 June 2012 July 2012 August 2012 September 2012 October 2012 November 2012 December 2012 January 2013 February 2013 March 2013 April 2013 May 2013 June 2013 July 2013 August 2013 September 2013 October 2013 November 2013 December 2013 January 2014 February 2014 March 2014 April 2014 May 2014 June 2014 July 2014 August 2014 September 2014 October 2014 November 2014 December 2014 January 2015 February 2015 March 2015 April 2015 May 2015 June 2015 July 2015 August 2015 September 2015 October 2015 November 2015 December 2015 January 2016 February 2016 March 2016 April 2016 May 2016 June 2016 July 2016 August 2016 September 2016 October 2016 November 2016 December 2016 January 2017 February 2017 March 2017 April 2017 May 2017 June 2017 July 2017 August 2017 September 2017 October 2017 November 2017 December 2017 January 2018 February 2018 March 2018 April 2018 May 2018 June 2018 July 2018 August 2018 September 2018 October 2018 November 2018 December 2018 January 2019 February 2019 March 2019 April 2019 May 2019 June 2019 July 2019 August 2019 September 2019 October 2019 November 2019 December 2019 January 2020 February 2020 March 2020 April 2020 May 2020 June 2020 July 2020 August 2020 September 2020 October 2020 November 2020 December 2020 January 2021 February 2021 March 2021 April 2021 May 2021 June 2021 July 2021 August 2021 September 2021 October 2021 November 2021 December 2021 January 2022 February 2022 March 2022 April 2022 May 2022 June 2022 July 2022 August 2022 September 2022 October 2022 November 2022 December 2022 January 2023 February 2023 March 2023 April 2023 May 2023 June 2023 July 2023 August 2023 September 2023 October 2023 November 2023 December 2023 January 2024 February 2024 March 2024 April 2024 May 2024 June 2024 July 2024 August 2024 September 2024 October 2024 November 2024 December 2024 January 2025 February 2025 March 2025 April 2025 May 2025 June 2025 July 2025 August 2025 September 2025 October 2025 November 2025 December 2025 January 2026 February 2026
1 2 3 4 5 6 7 8 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
News Every Day |

Accelerating Decision-Making: Integrating Artificial Intelligence into the Modern Wargame

The character of warfare is in a state of perpetual evolution, demanding that our Army not only keep pace but also actively seek a decisive edge through technological superiority. The integration of Artificial Intelligence (AI) into the Military Decision Making Process (MDMP) represents the next frontier in this pursuit. While the concept may seem abstract, recent practical applications at the Command and General Staff College (CGSC) have provided a concrete blueprint for how Large Language Models (LLMs) can revolutionize staff wargaming. This article outlines the key findings and lessons learned from an experiment that leveraged AI to enhance the speed, depth, and rigor of Course of Action (COA) analysis, offering a model for the wider force.

Our exploration demonstrated that when properly resourced and guided, AI can serve as a powerful cognitive partner for a staff. However, its successful integration is not a simple matter of “plug-and-play.” It requires a deliberate methodology centered on three pillars: building a robust analytical framework, executing a human-centric wargame, and embracing an iterative learning process.

Building the Framework: Resourcing the AI for Combat

The initial and most critical phase was preparing the digital battlespace. The goal was to create an environment where an AI agent could effectively reason using the same doctrinal and operational documents that a human staff would use. This was accomplished not by building a new model from scratch, but by leveraging a pre-existing platform to tailor a pre-trained LLM for our specific military application.

The process involved three key modifications to the base AI agent:

  1. Model Selection: The choice of the underlying LLM is paramount. We required an AI capable of detailed analysis of complex operational inputs. We selected a “heavyweight” model (analogous to GPT-4.1) with a vast context window of 1 million tokens. This large window was essential, as it allowed the AI to simultaneously reference a wide array of doctrinal publications, operational orders, and scenario-specific data during its analysis, mirroring the cognitive load of a planning staff.
  2. Agent Instructions: An AI agent, much like a Soldier, requires clear orders. We crafted a set of foundational agent instructions that defined the AI’s Role, Core Responsibilities, and Execution Guidance. Drawing on doctrinal sources such as FM 3-0, Operations, and FM 5-0, The Operations Process, we tasked the agent to act as an impartial adjudicator and analyst, providing it with the foundational “commander’s intent” for its role in the wargame.
  3. Resource Provisioning: An AI’s output is only as good as the information it is given. We provided the agent with its “library” of references using two methods. While direct document uploads are possible, they are inefficient and consume the model’s limited context. A far more effective method was converting key documents into ontology objects. This process extracts and structures the text, making it significantly easier and faster for the AI to parse. The majority of our reference materials—including doctrinal manuals, the Operation Order (OPORD), and enemy/friendly capability handbooks—were processed into this optimized format, creating a structured and rapidly accessible knowledge base for the AI.

Execution and a Critical Discovery: Structured vs. Simple Prompts

With the framework established, we executed a two-COA wargame following the standard “action, reaction, counteraction” sequence. Our most significant discovery came from experimenting with how we communicated tasks to the AI.

Initially, for COA 1, we used a highly structured prompt that detailed every friendly action by the warfighting function. While thorough, this approach consistently skewed results in favor of friendly forces, requiring frequent human intervention to ensure a realistic outcome. It appeared that by providing excessive detail, we were constraining the AI’s ability to reason independently and weigh all factors.

For COA 2, we tested this hypothesis by running two AI agents in parallel. One received the same structured prompt, while the second received a simplified prompt that focused only on the main effort and key tasks. The results were striking. The agent operating with the simplified prompt delivered far more realistic adjudications. By providing less explicit direction, we enabled the AI to more effectively leverage its full context of doctrinal knowledge and scenario data to model enemy reactions and combat outcomes. This led to a crucial insight: as long as the AI is properly resourced with the necessary documents, it only requires the base actions—the commander’s intent for the turn—to adjudicate outcomes properly.

This was powerfully illustrated during the third turn of the wargame. In the scenario, a friendly battalion of three companies was tasked with fixing a defending enemy force of over five companies. The AI returned an outcome the staff found overly optimistic: friendly combat power remaining at 75% while the enemy was reduced to 40%. The initial human “gut check” suggested the result was flawed.

However, an inquiry into the AI’s reasoning revealed a different story. The AI explained that its adjudication was based on the doctrinal effects of the fully available Close Air Support (CAS), attack aviation, and artillery supporting the friendly action. The AI correctly calculated the suppressive effects in accordance with the doctrinal tables in its reference materials. The human planners, by contrast, had subconsciously assumed that only marginal effects would have only marginal effects.

To validate this, we reran the turn with adjusted variables:

  • Marginal artillery and effective CAS: Friendly combat power fell to 65%.
  • Effective artillery and marginal CAS: Friendly combat power fell to 70%.
  • Both CAS and artillery were marginal: Friendly combat power fell to 55%.

This test proved that the AI’s initial logic was sound and based on the data provided. More importantly, it surfaced a hidden assumption in the human staff’s analysis. The AI did not replace the staff, and it challenged their assumptions and forced a more rigorous consideration of all available assets, ultimately leading to a deeper understanding of the plan.

Lessons Learned for the Force

This experiment in AI-augmented wargaming offers several vital lessons for the Army as it moves to operationalize this technology:

  1. Human-in-the-Loop is Non-Negotiable. The most critical lesson is that AI is a tool to augment, not replace, professional military judgment. The human “gut check” remains the ultimate arbiter of realism. The AI’s role is to accelerate analysis, identify potential blind spots, and handle the immense cognitive load of processing doctrinal data, freeing up the staff to focus on higher-level critical thinking.
  2. Prompt Design is a New Staff Skill. How we task an AI dramatically impacts its output. Overly detailed prompts can stifle the AI’s reasoning ability and introduce bias. The force must develop expertise in crafting clear, concise, intent-focused prompts that allow the AI to best leverage its knowledge base.
  3. Data Accuracy is Paramount. The adage “garbage in, garbage out” has never been more relevant. The AI’s adjudications are directly tied to the data it is provided. For AI to be effective, units must maintain meticulously accurate documentation, especially dynamic products like the task organization, which directly impacts combat power calculations.
  4. AI Can Be a Powerful Red Team. The AI’s ability to “think” based on enemy doctrine and capabilities without friendly bias makes it an invaluable red-teaming tool. By providing a doctrinally sound and dispassionate perspective on the enemy COA, it can expose weaknesses in a friendly plan that a staff might overlook.

In conclusion, our experience demonstrates that integrating AI into the Military Decision-Making Process is not a distant future concept but a present-day reality with immense potential. By providing our formations with properly resourced and guided AI agents, we can significantly enhance the quality and speed of staff wargaming. This process allows for more repetitions, deeper analysis, and the critical challenging of our own assumptions. The result is a more rigorously tested plan, a staff better prepared for contingencies, and a commander equipped to make decisions with greater speed and confidence. The path forward requires a commitment to developing the doctrine, training, and technical infrastructure to make AI an integral part of our decision-making toolkit, ensuring a decisive advantage on the battlefields of tomorrow.

(The views expressed in this article are those of the authors and do not necessarily reflect the official policy or position of the Department of the Army, the Department of Defense, or the U.S. Government).

The post Accelerating Decision-Making: Integrating Artificial Intelligence into the Modern Wargame appeared first on Small Wars Journal by Arizona State University.

Ria.city






Read also

Was the Super Bowl 2026 Wedding a Real One?

Police warn of AI-generated extortion with nude images

Funny Bunny Nails Are Proof Simple Can Still Be Stylish

News, articles, comments, with a minute-by-minute update, now on Today24.pro

Today24.pro — latest news 24/7. You can add your news instantly now — here




Sports today


Новости тенниса


Спорт в России и мире


All sports news today





Sports in Russia today


Новости России


Russian.city



Губернаторы России









Путин в России и мире







Персональные новости
Russian.city





Friends of Today24

Музыкальные новости

Персональные новости