GenAI users Larian forced to build Divinity around RAM shortage caused by GenAI
The ongoing RAM shortage (and subsequent and pricing explosion) is imposing a wider range of grim effects than even the Great GPU Famine of 2020. First came the death of one of gaming hardware’s most reliable memory and SSD makers, and now... uh... Larian’s new Divinity game is going to be more optimised for PC than it otherwise would have been?
That’s what Larian CEO Swen Vincke (clearly on a media tour – here’s him discussing Divinity with our Edwin) told TheGamer, anyway. Vincke notes that because the lack of affordable RAM options is making it harder to predict the horsepower of future PCs, "we already need to do a lot of optimization work in early access that we didn't necessarily want to do at that point in time." That doesn’t sound especially horrible to me – higher performance on lower-end rigs ultimately means more players can join in – though nowhere in the full interview does Vincke acknowledge that the shortage is being directly caused and sustained by demand from data centres that power generative AI, a technology that Larian are using in Divinity’s production, and that Vincke himself is defending the use of.