It's clear Hasbro, the custodians of D&D, have no idea what to do with Baldur's Gate 3's success—but that's nothing new, it's spent the past 10 years fumbling the bag
Dungeons & Dragons might be, if trends continue, one of the most mishandled success stories I've ever seen. And, if my powers of prophecy are correct, we're starting to approach the low bend of a 10+ year arc where Hasbro, the parent company of D&D owners Wizards of the Coast (WoTC), has continually fumbled the bag in just about every way it possibly could.Usually when I hammer out a timeline like this, I work in chronological order—but we're going to start in media res. It'll actually help us to work backwards: Starting with Baldur's Gate 3.In case you hadn't heard, we rather like Baldur's Gate 3 here at PC Gamer. While not all of us are CRPG-heads, those of us that are would probably consider it one of the all-time greats. Our own Fraser Brown even called it "the pinnacle of the genre" in his Baldur's Gate 3 review.For Hasbro and WoTC, it was the savviest deal possible for the "world's greatest role-playing game"—grabbing one of the best RPG development studios of our time to make so...