I'm a sucker for invention when it comes to story in video games, and Beacon Pines drew me in with what looked like a choice-driven adventure. As you explore the down-on-its-luck farming town of the title, you discover 'charms'. Each charm is a word which can be deployed at set points to branch the story in new, severe ways. More importantly, you can flip back and forth between these pivotal moments at any time, allowing you to deploy new words in earlier chapters to see what happens.
Except, Beacon Pines is far less choice-driven than I expected. Instead, it's something far rarer and more ambitious in video games: it is a good story, well written, with strong characters you grow to care for.